Interactive Game Shows
Interactive Games Shows The best way to engage your users is by providing a gaming aspect to your presentation.
Create fun quizzes that will test the knowledge of your users.
With our Clickers and iPad/Android tablet software you can
- Create Interactive Quizzes and Test
- Assign Points to answer choices
- Deduct Points to users who answer incorrectly
- Show the top scores
Below are the top Five Advantages of using game show format in classes, meetings, and presentations.
Fun and interactive
Using a Game Show Polling format in meetings and presentations will bring in fun and interaction to the usual dull and boring set up. Attendees will be able to enjoy the presentation and will listen attentively to the presenter. Moreover, it will allow the participants to take part on the meeting. Involving them by simply answering the questions or getting their opinion is a great way of making them feel that what they think matters.
Enhance knowledge of participants
Using a game format in class and presentations will enhance the knowledge of the participants. They will be learning from the questions being answered and will have higher retention.
Track responses and scores easily
Teachers or presenters will be able to track the responses and the scores of the respondents. Since the audience response system comes with software that will enable the user to track, save and evaluate the data gathered through the clickers or tablets, it is easier to track the responses and know who knows what and derive at an overall Interactive Game Results.
Customizable questions
One of the great things of audience response system is it allows the user to develop customizable questions that are deemed fit to the presentation. One can make a yes or no question, true or false questions as well as multiple choice type of question. This will largely help in assessing the knowledge of the participants.
Encourage teamwork and cooperation
Lastly, game show format used in classes, meetings or presentations will give rise to opportunities for the participants to practice teamwork and cooperation. For example a teacher or presenter can create teams and have them solve problems while allowing each person to participate.